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Mama Mia! The CIA's main purpose is empire building! Yahoo! Okee dokee! :mario:

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In my heart of hearts, all I've ever wanted to be in this world is the Chess Playing Death from Seventh Seal but with cool long hair.

That is my ideal end point in life.

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Wizzzard.online is a firmly pro-Cow-Tool instance, this is my first major stand taken as an admin

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watching the streamer get hit by turn two black lotus into mind twist for four hurts so much

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I'll post all my photos from the hike later, but here's me becoming The Moth Wrangler

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GW2, A Query 

Can Charr get high on catnip?

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re: kenshi posting 

@swiff that rules. One of these days i'll play a shek lol but i'm enjoying my scorchlander atm. First time I went super ninja and i can basically walk in front of robots in ancient labs no problem and steal all the goodies. Also make it a point to steal from united cities lords whenever visiting one of their cities

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Morrowind wants the player to participate.

The later games are About you.

This is an enormous difference of intention that runs way deeper than genre, or quality, or individual developers.

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Others have made this point more eloquently than i can in 500 character intervals, but the summation is that Morrowind, despite being a wide open world, had a story it really truly cared about investing you in start to finish.

Skyrim and to a lesser extent oblivion are about giving the player of a videogame a sense of exhilarating freedom in a nonetheless fairly safe genre box, and making that exploration feel like it fills the gaps left by the writing. How well it does this is subjective.

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Spirit is the more important part of that, to be clear.

A different dev team with different people could do it, thats not the issue on its own. But the kind of experience Bethesda tries to craft now isnt the same as it was then. They focus on environmental storytelling now, not writing and worldbuilding as much. Their game worlds are abstractions designed to feel and appear like simulations, because that is the balance that the market has made clear is profitable.

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Anyway, they will never make morrowind again. They, in their present state at least, are not a dev team capable of producing a game like that right now. Not even trying to assign a value judgement to that statement, although everyone is welcome to draw their own. But the simple fact is that Bethesda now is not the same entity in body or spirit as it was then. They couldnt if they tried.

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My relationship with Elder Scrolls isnt exactly Stockholm syndrome, but finding the difference sure is a task

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they'll never make another elder scrolls because their game engine is too broken

Im not watching so someone let me know if there’s ever anything to look at on that front

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So did elder scrolls 6 get anything more than a passing mention or can i return to dormancy

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