D&D Magic Item 2/2
On a successful hit, the user may attempt an identical bonus attack roll, which in turn can generate further attacks of its own. The Repetition may be voluntarily stopped at any time, but a missed attack at any point immediately ends the combo and deals 1d6 force damage per successful combo attack to the user as the timeline violently reasserts itself. (I.e. four successful hits followed by one miss would deal 4d6 recoil damage)
@swiff turn your local neighbourhood crit-fishing great weaponmaster into a fucking unholy menace to combat encounters everywhere
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