@kara pouring out an entire 6 pack for that one, you hate to see it

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watching the streamer get hit by turn two black lotus into mind twist for four hurts so much

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I'll post all my photos from the hike later, but here's me becoming The Moth Wrangler

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GW2, A Query 

Can Charr get high on catnip?

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re: kenshi posting 

@hoppet gooooood

Yeah, my number one character was also a sneakyboy treasure hunter, 100% agreed it rules

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re: kenshi posting 

@swiff that rules. One of these days i'll play a shek lol but i'm enjoying my scorchlander atm. First time I went super ninja and i can basically walk in front of robots in ancient labs no problem and steal all the goodies. Also make it a point to steal from united cities lords whenever visiting one of their cities

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kenshi posting 

@hoppet My second favorite Kenshi character i ever played was an absolute titan of a Shek. His name was Vasto. He was about as large as a character can be in kenshi, a titanic man of titanic appetites. He led a small band of outlaws raiding Holy Nation farms. He was eventually caught, his horns cut (i edited them lol) and his companions slain.

By the end of that file, he hand delivered the Lord Phoenix, unconscious, to the middle of the fog islands, and left him there.

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@hoppet If Kenshi had a main quest, it woulda been close imo

Morrowind wants the player to participate.

The later games are About you.

This is an enormous difference of intention that runs way deeper than genre, or quality, or individual developers.

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Others have made this point more eloquently than i can in 500 character intervals, but the summation is that Morrowind, despite being a wide open world, had a story it really truly cared about investing you in start to finish.

Skyrim and to a lesser extent oblivion are about giving the player of a videogame a sense of exhilarating freedom in a nonetheless fairly safe genre box, and making that exploration feel like it fills the gaps left by the writing. How well it does this is subjective.

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Spirit is the more important part of that, to be clear.

A different dev team with different people could do it, thats not the issue on its own. But the kind of experience Bethesda tries to craft now isnt the same as it was then. They focus on environmental storytelling now, not writing and worldbuilding as much. Their game worlds are abstractions designed to feel and appear like simulations, because that is the balance that the market has made clear is profitable.

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